I design and code toys for thought that draw out unexplored questions from people through play.

I design and code toys for thought that draw out unexplored questions from people through play.

2023 

Deviation Game

Game to draw prompts in a way humans can understand but the AI can’t

2023 

How (not) to get hit by a self-driving car

Street-based game to avoid being detected by an AI-powered camera

2023 

Diary of tomorrow(s)

Generative diary that shows you your branching future paths

2022 

This is not a good sign

AR poetry about the small changes in the climate occurring around us

2021 

Future Collider

AR to allow anyone to create future cityscape in their neighbourhood

2020  

TheirTube

Website to step into other people's Youtube recommendation bubble

2017  

Street Debater

Job for bridging social divides , a way to discontinue begging for homeless people

2018

Is this violence? Am I too sexy?

Game that questions what is violence and sexiness for Google's algorithm

2017  

Meet the AI Mayor

Immersive theatre to experience the dilemma of autonomous decision making

2018  

Escape the Smart City

Urban escape room against AI-enhanced surveillance  

For several years in Tokyo, I designed toys and games that challenges social issues through play

2015  |  Design Research

MetamoSterlizer

Toy that changes colour when sanitised to prevent infection.

2014  |  Game

Yoshisuke Card Game

Bridging the gap between the society and people with cognitive disabilities.