Copyright © 2024 Tomo Kihara. All rights reserved
A game in which you must draw things in a way humans can understand but AI can’t
2022 - 2024 — Made with Playfool (Saki Maruyama & Daniel Coppen)
Deviation Game is a game-based experiment exploring the human potential to create beyond the knowledge of AI models. In this game, players must draw prompts like “cat” or “democracy” in a way that fellow humans can recognize—but an image recognition AI model can’t. If at least one human guesses correctly and the AI does not, humans win; if the AI guesses correctly, humans lose. After each game, participants decide whether their drawing can be used for AI training or be deleted, influencing how the model evolves.
Inspired by the Imitation Game (1950) proposed by Alan Turing—later expanded as the Turing test—the Deviation Game inverses the premise. Instead of using AI to imitate humans, this project challenges humans to deviate from established patterns within AI models, positioning AI as a collaborative force that enhances, rather than replaces, human creativity.
web : https://deviationgame.com
「デヴィエーション・ゲーム」は、人間がAIが学習した知識を超えて新しい表現を生み出せるかを探る、ゲーム形式のプロジェクトです。このゲームでは、プレイヤーは「ネコ」や「民主主義」といったお題を、他の人間のプレイヤーには理解できるが、画像認識AIモデルには理解できないように描かなければなりません。ゲーム終了後、参加者は自分の描いた絵をAIの学習用に利用するか削除するかを選択でき、その判断がモデルの進化に影響を与えます。
「デヴィエーション・ゲーム」は、コンピューターサイエンスの父、アラン・チューリングが1950年に考案した「イミテーション・ゲーム」から着想を得ています。のちに拡張され、チューリングテストとして知られるようになったこの思考実験では、AIが人間を模倣できるかどうかが焦点でした。私たちはこの関係性を逆転させ、AIの理解から人間を逸脱させることを試みます。過去のパターンを模倣するのが得意なAIを使って何かを生成するのではなく、とある人間の表現が過去に存在したかどうかをAIに見分けさせることで、過去に存在しなかった新たな表現の可能性を世界中のプレイヤーたちと探ります。
The drawer draws a prompt in a way the AI does not understand
The guesser tries to guess before the AI does
AI guessed the prompt "Death" first before the humans did.
The drawings get printed in the exhibition space
The drawings are mapped using a statistical method called t-SNE. In this method, pictures that are deemed similar by the AI are placed closer together,while those that are identified as having greater differences are placed further apart. Through drawing pictures and mapping them out in this way, we are able to visualise our internal images that may lead to prejudices (biases) held by ourselves and the groups around us.
Project Details
Project by :
Tomo Kihara + Playfool (Daniel Coppen & Saki Maruyama)
Credits <2023 - 2025>
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Engineering: Kye Shimizu, Jasper Stephenson
Sound Design: Plot Generica
Logo: Yu Miyama
Funding Support: UK Games Fund
Credits <2022 - 2023>
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Technical Collaborator: Kye Shimizu (N sketch) / Daiki Hashimoto (N sketch) / Hidemaro Fujinami (N sketch)
Sound Design: Plot Generica
Textile Support: Studio Onder de Linde
Graphic Design: Taeko Isu / Chika Yamaguchi
Photography: Aya Kawachi / Tada (YUKAI)
Videography: Kumi Oda
Funding Support:
Civic Creative Base Tokyo [CCBT], Creative Industries Fund NL